About

 

Visual/CG/FX artist.

Self-taught experienced in various digital techniques and tools, from the traditional DSLR camera for image capture and use in photogrammetry to advanced software for creating complex visual effects.

As a teenager, one of his favorite pastimes was video games, which led to his admiration for virtual worlds and the great adventures they can provide. As an adult, he studied Engineering, and the subject in which he usually performed best was technical drawing.

Over time, he gained experience in administrative roles in traditional companies, but always maintaining a discreet interest in digital art. During the global crisis of 2020, he decided to set aside some time to learn digital techniques and since 2021, he has been producing and selling, intermittently, 3D models and renderings for artists and art lovers. Eventually he also ventured into the art of amateur photography.

Artist represented by AUTVIS (Associação Brasileira dos Direitos de Autores Visuais, a CISAC member).

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